You could compare Monster Hunter to some haute cuisine masterclass an expensive but reliable plate that’s been refined and seasoned to perfection. It feels like eating a sausage the game is packed with more mechanical viscera than a butcher’s worst bin-end banger, but it’s somehow inexplicably moorish and delicious. This trailer is a kind interpretation of how the game actually plays, moment to moment.Īnd yet, I can’t stop playing it. The game does an atrocious job of educating you about what exactly is hidden away in the recesses of the experience, and the armour/upgrade ecosystem feels carelessly crammed in – with no care or consideration for the end result – and demands too much of you for what it offers in return. I think the gameplay loop is fattier and chewier than it is in genre rival Monster Hunter, and I think the vast majority of fights have more gristle in them than is totally necessary. I think some of the monsters you fight are too bland, and I think some of them are far, far too spicy. I think Wild Hearts is a terribly unbalanced game.
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